How to Visit the Kingdom of Mycene and Stay Alive: Part Three
In the previous two posts, I've told you some basic and boring stuff about Mycene. I then told you what not to do if you don't want to be spotted as a vulnerable tourist.
But there's one more way in which Myceneans will spot you as a tourist:
The'll ask you about the Gulf of Tanniin. If you can't tell them how it was formed, you're a tourist.
And tourists typically lose their purses, shirts, and sanity to robbers, so read on and pay attention.
According to local lore, the gulf separating Mycene from Tanniin was once firm land until Lamatanniin, the great dragon of old, tore the ground and burned it with his fiery breath, then flooded it with the Great Sea. It gave rise to the Gulf of Tanniin. He left behind the jagged Mycenean coastline of high cliffs and bluffs. The western coast only has Ezoi as a serviceable port, which has become the bane of tall ships and the scourge of fishermen.
If you're asked to go to Ezoi, close your hands, palms together, bow down three time, smile and shake your head. Ezoi is not a touristic destination. Mostly, it's used by ferry workers, soldiers, and slaves between Mycene and Tanniin. It's a small hamlet nestled between high and narrow cliffs and is buffeted all year long by a strong wind that whines like a sickly dog. Not worth it. Nothing to see.
Next-up, the fun stuff. I promise I'll tell you how to enjoy yourself in Mycene.